jueves, 21 de abril de 2016

Anxiety Disorder - This One Mistake Will Ensure You Keep Experiencing Anxiety and Panic Attacks - Pac-Panic (CD-i) - IMPLANTgames Reviews

Anxiety Disorder - This One Mistake Will Ensure You Keep Experiencing Anxiety and Panic Attacks




Hi you it�s Ben. How are you doing? Today
is interesting because I want to talk about
the one huge mistakes that I made when I first
started experiencing generalized anxiety disorder,
anxiety attacks and panic attacks. I can pretty
much guarantee that at one point you likely
made this mistake or you�re still making
it right now today.
The reason I want to share this with you is
so that you can stop making this mistake and
start to move beyond it because where you
currently are, if you�re making this exact
mistake that I made, there�s no way in heck
that you�re ever going to get done with
it and I know. I apologize for the nasty language.
:)
Blaming other people, blaming other people
for your anxiety disorder, blaming other people
for your stress, for your panic attacks as
if someone had this person or these people,
had the ability to go inside of you and make
you feel a specific thing.
The truth is, is that for you to ever get
done with generalized anxiety disorder, panic
attacks, anxiety symptoms and difficulties
and challenges in any area of your life whatever
it is, even if it is anxiety or panic attacks
or not, is you need to take responsibility
for the way that you feel and for your reactions
and responses to your environment and to other
people. I�m going to repeat that but slightly
differently worded.
For you to ever make any change for you to
ever feel better about things, for you to
move beyond the anxiety, beyond panic, beyond
stress, beyond difficulty and challenge, you
need to 100% completely and totally fully
accept responsibility for the way that you
feel, the way that you react and the way that
you respond to the things in your life, to
your environment, to the people in your life.
No one at all has the ability to go inside
of you and make you feel anxiety or panic
attacks or difficulty or challenge or anything.
Nobody has that ability. However, if you give
someone permission to control how you feel,
you�re giving them the opportunity to pull
your strings. The big deal here, is that when
you accept responsibility for how you feel
and for how you respond and for how you react
and for what goes on inside of you for your
behavior then you have the ability to pull
your own strings.
You have the ability to create the things
that you want in life, you have the ability
to create the behaviors and do the things
that you want in life. But guess what, until
you accept responsibility, 100% completely
and totally for what�s going on inside of
you, until that point, you will continue to
struggle with anxiety and panic, period. It
is just that simple. As an individual you
have no choice but to accept these things.
For me, one of the biggest things that I used
to do� I was in a relationship, a business
and into a personal relationship with someone
and I was constantly blaming that person for
how I felt, for what was going on inside of
me because I felt like I couldn�t be me.
I felt like I could live the way I wanted
to live because of this person�s presence
in my life. Generalized anxiety disorder can
be tough.
If I was to go and do this, this person would
freak out and then it would cause a fight
and there�d be difficulty and challenge.
I felt like I was just stuck and trapped in
that entire thing. Ultimately what happened
for me and it took a deal of strength and
power and there was a lot of difficulty and
challenge around it and I should�ve just
cut it out sooner but I ended up cutting the
relationship off.
Now, I no longer blame that person for the
way that I felt but even at that time when
I did cut that relationship off, after years
of experiencing anxiety and panic attacks,
even when I did cut it off I still had the
feeling, I still had the blame and the shame
in regards to that person. I felt like there
was just no way that I could live the life
I wanted to live with this person in my life.
No choice, no chance, no power over who I
was and what was going on in regards to being
able to make a decision to do something and
do that. I felt like no matter what I did,
it was going to create a problem for this
person. Guess what? In a lot of cases it did
because this person didn�t want me to go
out and do the things that I wanted to do.
They wanted me to do the things that they
wanted me to do. There�s always a pushing
and pulling and a great deal of struggle that
was happening all the time. The biggest recommendation
I can make for you is that if you have ay
relationships like that, you�ve got to get
done with them or at the very minimum, you
have to call your power back. You have to
ensure that you�re not giving them the chain
so that they can pull.
You want to make sure that they�re not pulling
your strings. You want to make sure that you�re
the one who�s pulling your chain. You want
to make sure that you�re the one who�s
pulling your strings. You have the power to
do that right now in this very moment to call
your power back from those relationships and
I highly recommend you do it. There is nothing
to wait for and anything you perceive that
you�ll lose by calling your power back in
those relationships, anything that you�d
perceive, anything that you think that you
might lose as a result of those relationships,
nope it is not lost, it is not lost.
What it is, is you getting your life back.
It is you accepting responsibility for what
goes on inside of your life. If these people,
if these relationships, if these environments
are not healthy for you, you�ve got to get
done with it. If getting done with it means
you getting bigger that they�re no longer
an issue for you.
That�s the biggest thing I�d recommend.
Failing that, if that�s not something that
you�re able to do at this particular moment
like I was not able to do. For me when I ended
that relationship, it was difficult and challenging
for me, I just had to get done with it. I
had to get out so I left, I ended it and I
highly recommend that you do the same thing.
Ultimately, what happens is that whatever
is going on that�s consuming your power,
that�s consuming who you are, that�s consuming
your life energy to live and be and do and
have the things that you want, if there are
those things that are just gutting you, you�ve
got to get rid of them.
You�ve to get rid of them or you�ve to
become bigger than they are so that they no
longer have the power to pull your strings
and you have the ability and the power to
choose what happens in your life. If you give
other people that power then they�ll continue
to control the things that happen in your
life, so do it now, do it today. There is
nothing else to wait for. I hope today was
helpful. I�ll talk to you soon. Make it
happen.

https://www.youtube.com/watch?v=lemXYQMV4n0


Pac-Panic (CD-i) - IMPLANTgames Reviews




Pac-Attack is a puzzle game developed by Namco
and released on home consoles in 1993 and
handhelds 1994. Over the years, the game has
been re-released on numerous Namco compilations
and digital stores. In Europe and Japan, Pac-Attack
was actually known as Pac-Panic.
Strangely enough, in 1995 Philips licensed
Pac-Panic and ported the game to their failing
CD-i. However, it remained a European exclusive,
never making it to North America. Despite
Pac-Attack and Pac-Panic being released on
a plethora of retro gaming hardware, I had
never played it before, and this CD-i version
marks my entry into the series.
Pac-Panic’s title screen shows promise with
a catchy theme song, well drawn art, and even
shows off the CD-i’s ability to display
thousands of colors at once, with a nice rainbow
background. Unfortunately, Philips removed
the text from the menus, and you either have
to figure out what each icon represents, or
consult the manual. Speaking of manual, the
screenshots found in the manual are not from
the CD-i version, which is rather odd.
Anyway, there are three modes to play, with
the first being normal mode. Pac-Panic plays
like a hybrid of Tetris and Pac-Man. Pieces
drop from the top, and contain a mix of blocks
and ghosts arranged in a 2x2 grid. Like Tetris,
pieces can be rotated before reaching the
bottom, but unlike Tetris, everything collapses,
meaning there will never be any gaps.
Every third piece will include a Pac-Man,
who eats all the ghosts in his path while
following the laws of gravity. When you complete
a line of crates, the line will clear, much
like Tetris. Once you get a handle on managing
crates, ghosts, and get a rhythm down with
the Pac-Man pieces, normal mode is essentially
a marathon puzzle game, challenging you to
beat your high score.
If I’m honest, normal mode did not immediately
click for me. It’s almost as if there is
too much going on, and wrapping my head around
crates, ghosts, and Pac-Man was tough. After
a few hours, it does become intuitive, and
Namco’s attempt to create a traditional
puzzle game while also including elements
from the arcade classic, does work.
Unfortunately, the smallish playfield, being
just 6 pieces wide, makes things feel a bit
cramped and recovering from a mistake becomes
incredibly difficult. Once you misplace a
piece, games tend to go downhill rather quickly.
After filling the meter on the left, a fairy
will appear clearing most of the ghosts, but
it's often too little, too late. There is
fun to be had, but I wouldn’t call it great.
The next mode is puzzle mode. This reminds
me of a bit of ChuChu Rocket’s puzzle mode.
There are 100 stages to complete, and the
goal is to simply clear out all of the ghosts.
However, each stage limits the amount of Pac-Man
pieces you have to complete the task and like
Normal mode, a Pac-Man appears every third
piece. Thankfully, you can also switch the
way Pac-Man faces in this mode, which is extremely
helpful.
For me, Puzzle mode is the highlight of Pac-Panic.
The stages start our fairly simple, but gradually
get more complex as the game progresses. You
have to think about how pieces are going to
drop once you eat a line of ghosts, and since
you have a limited amount of Pac-Mans, there
is a lot of planning and management involved
to make sure you complete the stage before
running out.
New blocks are also introduced. The star blocks
ignore gravity, and don’t fall down when
you clear the crates or ghosts beneath them.
Steel blocks crack when you clear a line,
and then collapse the second time through.
The combination of crates, star blocks, and
steel blocks make for some really interesting
interactions with the pieces, and the challenge
kept me glued to my CD-i for many multi-hour
sessions.
Like ChuChu Rocket, the solutions to some
stages are not always obvious, and experimentation
is required to figure out how everything is
going to interact. Pac-Man himself will continue
on in the same direction until something stops
him, and then he’ll turn around and go the
other way. Sometimes you’ll send him off
one way, and mess up the board state, and
then you’ll have to try again the other
way, and watch in amazement as everything
falls perfectly into place.
There is a great feeling of satisfaction in
the later levels, which often require multiple,
specific, block placements, in order to clear
the ghosts. Despite a few puzzles taking me
well beyond 30 minutes to figure out, there
is an addicting quality as you try to figure
each stage out.
Unlike normal mode, puzzle mode really hits
the sweet spot of challenge and balance, and
I’m incredibly impressed at the cleverness
Namco achieved with many of these stages.
It really is a blast, and I’m a bit disappointed
this game has been off my radar until now.
Puzzle mode is not flawless though. On this
stage for example, you are given just a single
Pac-Man to beat the stage. However, the blocks
provided are random, and I was not given the
correct pieces required to beat the stage,
forcing me to try again and hope the random
piece generator would give me the required
blocks. Issues like this are not frequent,
but they do make the game feel a bit sloppy
at times.
Finally, there is a 2-player mode, which is
Normal mode with a second player. I did not
try it, and have no comment.
Another high point is the audio. Each mode
has its own music track, and though they repeat
frequently, the compositions are pleasant
enough where they never become annoying. In
normal mode, there is also a special track
remixing the classic Pac-Man arcade music
when the crates reach the top of the screen.
The sound effects follow suit, with high quality
samples in addition to the classic gobbling
sound as Pac-Man dispatches ghosts.
The graphics are more of a mixed bag. I do
like how the ghosts are animated, and the
screen generally does a great job looking
alive. After clearing, or failing a stage,
a large Pac-Man animation is presented, proclaiming
victory, wiping off sweat in a close one,
or crying when you fail.
However, Pac-Panic for the CD-i features a
ton of flickering. After a while, you don’t
really notice, but it’s pretty bad. The
frame rate isn’t great either, and when
you clear out a large line of ghosts, their
eyes fly off in a very choppy manner. The
different backgrounds even have a cheapness
to them, as if someone did a bad crop job
in MS Paint. Being a puzzle game, the graphics
are really secondary, but by 1995 you'd think
the programmers at Philips would have had
a better grasp of the hardware.
Overall, Pac-Panic has really surprised me.
While the Normal mode is a pretty average
experience, the Puzzle mode is solid. Classic
Tetris, Dr. Mario, and Bust-A-Move surpass
it for sure, but Pac-Panic is clever, addicting,
challenging, and most importantly fun. The
graphic problems certainly leave something
to be desired, but they don’t prevent this
from being a good game. Three, out of five.

https://www.youtube.com/watch?v=Y5QSv8X0g4g

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