Organic Panic Preview Gameplay | First Impressions HD
What's up guys? This is Zac with Attack Gaming
with a First Impressions video for Organic
Panic -- a physics-based 2D puzzle-platformer
Created by Last Limb Games.
A former Kickstarter project, Organic Panic
has been successfully Greenlit on Steam and
is currently available as an Early Access
title as of the recording of this video. As
Organic Panic isn't a finished product, any
bugs or glitches seen in the video footage
may not be reflected in the final release.
Organic Panic is a colorful, quirky platformer
featuring 3D character models amidst a 2D
backdrop. The game offers up a quirky story
of rebellion against evil meat and cheese,
and the game allows you to play as various
fruits and vegetables imbued with magical
elemental powers. For example, the cherry
can dig holes through dirk, the kiwi can swim
and fill areas with water, and the carrot
can shoot fireballs.
There are 13 stages in the game and each stage
is broken up into various puzzles. Each stage
takes advantage of specific characters. When
you begin the game, you only have access to
Cherry. Continue to play and you unlock an
entire stage full of puzzles suited for the
kiwi. After you finish Kiwi's introductory
stage, you progress through a stage that forces
you to take advantage of all the powers you
have unlocked since then.
The stages themselves vary thematically and
each are laid out like a maze. You can zoom
in and out o the stage at will to help locate
the exit. The exit to each puzzle is a purple
portal somewhere in the zone. The evil meat
and cheese represent a variety of enemies
which also patrol the area.
The puzzles are all physics-based. Each vegetable
has some power that allows them to alter the
environment in some fashion. Because solving
each puzzle is a matter of figuring out ways
to exploit the game's physics engine, there's
more than one way to the edge of every area,
and a lot of time could be spent figuring
out the best route through an area which offers
the highest amount of points. It's also fun
to see how all the various ways within which
your characters abilities can alter the environment
-- some ways intended by the developers and
some not.
Finish the puzzle and you're scored on level
completion, the number of enemies killed,
and also the number of bonus items collected
throughout the stage. The puzzles themselves
are all relatively easy to conquer; however,
the ability to replay previous stages for
higher scores adds to replay value.
The game also boosts a level editor and multiplayer
co-op. I didn't get a chance to check out
co-op, but the level editor doesn't seem to
be functional -- at least not as of the recording
of this video.
In many ways, Organic Panic's greatest strength
is also its greatest weakness. The physics-based
puzzles allow you to approach a puzzle from
a variety of angles, unlike other similar
titles in which you're always trying to guess
how the developer intended for you to pass
through from area to area. The problem with
this is that you can also cheese your way
through a lot of the puzzles taking advantage
of the physics engine to reach the end of
the puzzle in a way that I'm not sure the
developers fully intend.
Despite these issues, Organic Panic is a solid
entry to the puzzle-platformer genre that's
worth keeping an eye on as the game continues
through development. Check out the game on
Steam or head to lastlimb.com to learn more
about it. Subscribe to our channel for more
gaming news, reviews, giveaways, and other
general randomness.
https://www.youtube.com/watch?v=Hz4XblqhcBw
My YouTube Story: Federico Alvarez
♪ [music playing]
Federico: You don't think,
I'm gonna be a film maker.
I was always hoping that
but it's not a real job in Uruguay,
being a film maker.
♪ [music playing]
Federico: The mother of a friend
had a new boyfriend,
the guy was rich and he was like,
what do you want for your birthday?
And he was, like, eh,
what should I do, Fede?
I ask him for a camera.
So we got a camera when we were kids.
♪ [music playing]
Federico: I think YouTube gave a lot
of people a lot of freedom to create.
We figured that was a cool format,
a new format that YouTube video,
you know?
What is that?
It's a YouTube video.
What is that that I saw the other day?
Oh, it was a YouTube video.
Panic attack was meant to be that exactly.
♪ [music playing]
Federico: It shot, we had a reference
but instead of watching other movies
to see how an explosion look,
we went to YouTube and we look,
like, explosion
and you have a video of a bunch
of guys in Arizona shooting
a canister in a car boom everything exploded.
Oh, that's how a real explosion look in video
so let's try to imitate that.
It wasn't two weeks
after I posted on YouTube
the first call that I got, like, phone call
was from Warner Brothers
and I was sure it was one of my friends
so I was, like, oh, sure,
sure, you wanna make a movie,
Warner Brother, why not?
♪ [music playing]
Federico: And by the middle
of the conversation I realized
oh, these guy's for sure --
he's actually from Warner Brothers.
I was, like, yeah, okay.
No, no. Yeah.
It's very--
I think it's very hard to understand.
I still don't.
I arrive in Hollywood by a Sunday and
by Wednesday we were signing the deal.
It changed everything but I developed
myself all my life to do this now.
It's just like now
we're doing it for real in a way.
♪ [music playing]
https://www.youtube.com/watch?v=kLb0U3LWEDo
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