sábado, 30 de abril de 2016

symptoms of anxiety attacks and the right anxiety treatment - Pac-Panic (CD-i) - IMPLANTgames Reviews

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https://www.youtube.com/watch?v=4fjQusgQ37U


Pac-Panic (CD-i) - IMPLANTgames Reviews




Pac-Attack is a puzzle game developed by Namco
and released on home consoles in 1993 and
handhelds 1994. Over the years, the game has
been re-released on numerous Namco compilations
and digital stores. In Europe and Japan, Pac-Attack
was actually known as Pac-Panic.
Strangely enough, in 1995 Philips licensed
Pac-Panic and ported the game to their failing
CD-i. However, it remained a European exclusive,
never making it to North America. Despite
Pac-Attack and Pac-Panic being released on
a plethora of retro gaming hardware, I had
never played it before, and this CD-i version
marks my entry into the series.
Pac-Panic’s title screen shows promise with
a catchy theme song, well drawn art, and even
shows off the CD-i’s ability to display
thousands of colors at once, with a nice rainbow
background. Unfortunately, Philips removed
the text from the menus, and you either have
to figure out what each icon represents, or
consult the manual. Speaking of manual, the
screenshots found in the manual are not from
the CD-i version, which is rather odd.
Anyway, there are three modes to play, with
the first being normal mode. Pac-Panic plays
like a hybrid of Tetris and Pac-Man. Pieces
drop from the top, and contain a mix of blocks
and ghosts arranged in a 2x2 grid. Like Tetris,
pieces can be rotated before reaching the
bottom, but unlike Tetris, everything collapses,
meaning there will never be any gaps.
Every third piece will include a Pac-Man,
who eats all the ghosts in his path while
following the laws of gravity. When you complete
a line of crates, the line will clear, much
like Tetris. Once you get a handle on managing
crates, ghosts, and get a rhythm down with
the Pac-Man pieces, normal mode is essentially
a marathon puzzle game, challenging you to
beat your high score.
If I’m honest, normal mode did not immediately
click for me. It’s almost as if there is
too much going on, and wrapping my head around
crates, ghosts, and Pac-Man was tough. After
a few hours, it does become intuitive, and
Namco’s attempt to create a traditional
puzzle game while also including elements
from the arcade classic, does work.
Unfortunately, the smallish playfield, being
just 6 pieces wide, makes things feel a bit
cramped and recovering from a mistake becomes
incredibly difficult. Once you misplace a
piece, games tend to go downhill rather quickly.
After filling the meter on the left, a fairy
will appear clearing most of the ghosts, but
it's often too little, too late. There is
fun to be had, but I wouldn’t call it great.
The next mode is puzzle mode. This reminds
me of a bit of ChuChu Rocket’s puzzle mode.
There are 100 stages to complete, and the
goal is to simply clear out all of the ghosts.
However, each stage limits the amount of Pac-Man
pieces you have to complete the task and like
Normal mode, a Pac-Man appears every third
piece. Thankfully, you can also switch the
way Pac-Man faces in this mode, which is extremely
helpful.
For me, Puzzle mode is the highlight of Pac-Panic.
The stages start our fairly simple, but gradually
get more complex as the game progresses. You
have to think about how pieces are going to
drop once you eat a line of ghosts, and since
you have a limited amount of Pac-Mans, there
is a lot of planning and management involved
to make sure you complete the stage before
running out.
New blocks are also introduced. The star blocks
ignore gravity, and don’t fall down when
you clear the crates or ghosts beneath them.
Steel blocks crack when you clear a line,
and then collapse the second time through.
The combination of crates, star blocks, and
steel blocks make for some really interesting
interactions with the pieces, and the challenge
kept me glued to my CD-i for many multi-hour
sessions.
Like ChuChu Rocket, the solutions to some
stages are not always obvious, and experimentation
is required to figure out how everything is
going to interact. Pac-Man himself will continue
on in the same direction until something stops
him, and then he’ll turn around and go the
other way. Sometimes you’ll send him off
one way, and mess up the board state, and
then you’ll have to try again the other
way, and watch in amazement as everything
falls perfectly into place.
There is a great feeling of satisfaction in
the later levels, which often require multiple,
specific, block placements, in order to clear
the ghosts. Despite a few puzzles taking me
well beyond 30 minutes to figure out, there
is an addicting quality as you try to figure
each stage out.
Unlike normal mode, puzzle mode really hits
the sweet spot of challenge and balance, and
I’m incredibly impressed at the cleverness
Namco achieved with many of these stages.
It really is a blast, and I’m a bit disappointed
this game has been off my radar until now.
Puzzle mode is not flawless though. On this
stage for example, you are given just a single
Pac-Man to beat the stage. However, the blocks
provided are random, and I was not given the
correct pieces required to beat the stage,
forcing me to try again and hope the random
piece generator would give me the required
blocks. Issues like this are not frequent,
but they do make the game feel a bit sloppy
at times.
Finally, there is a 2-player mode, which is
Normal mode with a second player. I did not
try it, and have no comment.
Another high point is the audio. Each mode
has its own music track, and though they repeat
frequently, the compositions are pleasant
enough where they never become annoying. In
normal mode, there is also a special track
remixing the classic Pac-Man arcade music
when the crates reach the top of the screen.
The sound effects follow suit, with high quality
samples in addition to the classic gobbling
sound as Pac-Man dispatches ghosts.
The graphics are more of a mixed bag. I do
like how the ghosts are animated, and the
screen generally does a great job looking
alive. After clearing, or failing a stage,
a large Pac-Man animation is presented, proclaiming
victory, wiping off sweat in a close one,
or crying when you fail.
However, Pac-Panic for the CD-i features a
ton of flickering. After a while, you don’t
really notice, but it’s pretty bad. The
frame rate isn’t great either, and when
you clear out a large line of ghosts, their
eyes fly off in a very choppy manner. The
different backgrounds even have a cheapness
to them, as if someone did a bad crop job
in MS Paint. Being a puzzle game, the graphics
are really secondary, but by 1995 you'd think
the programmers at Philips would have had
a better grasp of the hardware.
Overall, Pac-Panic has really surprised me.
While the Normal mode is a pretty average
experience, the Puzzle mode is solid. Classic
Tetris, Dr. Mario, and Bust-A-Move surpass
it for sure, but Pac-Panic is clever, addicting,
challenging, and most importantly fun. The
graphic problems certainly leave something
to be desired, but they don’t prevent this
from being a good game. Three, out of five.

https://www.youtube.com/watch?v=Y5QSv8X0g4g

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